hi smith which type of animation u want to do with android.? On Nov 4, 8:25 pm, JavaAndroid <[EMAIL PROTECTED]> wrote: > Hi Smith, > Thanks a Million for ur response......After going through several > times i m able to understand GLSurfaceView to some extent.....but > still some portion of the code remains obscure........ > Correct me if am wrong.....it looks like the animation which we want > to display should be implemented in the form of Renderer class....and > that Renderer instance has to be passed to GLThread class....GLThread > class takes care of displaying the Animation..... > > Having Said that, we must purely concentrate on CubeRenderer Class and > Cube class.........is that correct??? > > Thanks in Advance > > Thanks > JavaAndroid > > On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote: > > > > > If you just want to get some animation running quickly, don't worry > > about understanding GLSurfaceView: reuse it as is and concentrate on > > understanding the CubeRenderer class. You can even reuse most of that > > class, just rewrite the drawFrame method to draw what you want. > > > DSmith- Hide quoted text - > > - Show quoted text -
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