hi smith which type of animation u want to do with android.?

On Nov 4, 8:25 pm, JavaAndroid <[EMAIL PROTECTED]> wrote:
> Hi Smith,
> Thanks a Million for ur response......After going through several
> times i m able to understand GLSurfaceView to some extent.....but
> still some portion of the code remains obscure........
> Correct me if am wrong.....it looks like the animation which we want
> to display should be implemented in the form of Renderer class....and
> that Renderer instance has to be passed to GLThread class....GLThread
> class takes care of displaying the Animation.....
>
> Having Said that, we must purely concentrate on CubeRenderer Class and
> Cube class.........is that correct???
>
> Thanks in Advance
>
> Thanks
> JavaAndroid
>
> On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote:
>
>
>
> > If you just want to get some animation running quickly, don't worry
> > about understanding GLSurfaceView: reuse it as is and concentrate on
> > understanding the CubeRenderer class.  You can even reuse most of that
> > class, just rewrite the drawFrame method to draw what you want.
>
> > DSmith- Hide quoted text -
>
> - Show quoted text -

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