On Sun, Sep 5, 2010 at 6:23 PM, JimBadger <[email protected]> wrote: > I'm developing a non-realtime Android game, and am having trouble > figuring out the best way to sequence and control my activities. > > For example, when the user first installs and runs the app, he's into > Activity 1: The Game. He selects a new game slot (1 of 3) and goes to > Activity 2: Create Character, and from there Activity 3: World Map. > > That scenario highlights two of my problems: > > 1) If the user presses the back button on Activity 3, I don't want him > going back to Activity 2, I'd want him back on the main menu; Activity > 1.....but....
Have Activity 2 call finish() after calling startActivity() for Activity 3. When the user presses BACK in 3, 2 is gone, so they will return to 1. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

