About the second question, I suppose you store your game data somehow
(perhaps in a database?). So what would you do before drawing the slots is
select data from database and make an if statement. If (data for slot1 is in
the select from database) {show the data as label and add Activity 3 class
to the on-slot-click intent} else {show an empty slot and add Activity 2
class to the on-slot-click intent}. The same for other slots.Best regards, Filip Havlicek 2010/9/6 Frank Weiss <[email protected]> > The simplest thing to do when activity A starts activity B but > activity A doesn't want to stay on the stack is for activity A to call > finish() right after it calls startActivity() with the intent to start > activity B. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

