Hi mate
yes, I did implement the surfaceHolder.callback thing.
I am actually getting the message when the surface is created, but
even though I keep getting the blank screen

and yes, I based my example on the GLSurfaceView...

thanks anyway


On Nov 7, 6:09 pm, DSmith <[EMAIL PROTECTED]> wrote:
> This isn't the whole class, is it?  You haven't implemented
> SurfaceHolder.Callback.
>
> I don't pretend to understand all the details behind setting up the
> OpenGL context (GLUT spoiled me early on), but the GLSurfaceView from
> the API Demo makes it a breeze.
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