I didn't see anything to set up the frustum. Are you sure you got it all?
I recommend using GLView as a jump-off point. It's a class in the API demos. On Nov 7, 12:58 pm, petunio <[EMAIL PROTECTED]> wrote: > Hi mate > yes, I did implement the surfaceHolder.callback thing. > I am actually getting the message when the surface is created, but > even though I keep getting the blank screen > > and yes, I based my example on the GLSurfaceView... > > thanks anyway > > On Nov 7, 6:09 pm, DSmith <[EMAIL PROTECTED]> wrote: > > > This isn't the whole class, is it? You haven't implemented > > SurfaceHolder.Callback. > > > I don't pretend to understand all the details behind setting up the > > OpenGL context (GLUT spoiled me early on), but the GLSurfaceView from > > the API Demo makes it a breeze. > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

