I didn't see anything to set up the frustum.  Are you sure you got it
all?

I recommend using GLView as a jump-off point.  It's a class in the API
demos.

On Nov 7, 12:58 pm, petunio <[EMAIL PROTECTED]> wrote:
> Hi mate
> yes, I did implement the surfaceHolder.callback thing.
> I am actually getting the message when the surface is created, but
> even though I keep getting the blank screen
>
> and yes, I based my example on the GLSurfaceView...
>
> thanks anyway
>
> On Nov 7, 6:09 pm, DSmith <[EMAIL PROTECTED]> wrote:
>
> > This isn't the whole class, is it?  You haven't implemented
> > SurfaceHolder.Callback.
>
> > I don't pretend to understand all the details behind setting up the
> > OpenGL context (GLUT spoiled me early on), but the GLSurfaceView from
> > the API Demo makes it a breeze.
>
>
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