Wow, that is really bad code. Don't you know what streaming or buffering is?
2010/10/1 Kostya Vasilyev <[email protected]>: > Using a send buffer of 8 or 16 kilobytes gives pretty good performance, and > avoids problems with garbage collection. > > -- > Kostya Vasilyev -- http://kmansoft.wordpress.com > > 02.10.2010 0:09 пользователь "DanH" <[email protected]> написал: > > I'd suggest that you not create the byte array in <clinit> like that > but rather make it an instance variable. The way you're doing it that > large array is getting allocated as soon as myclass is loaded, (which > may be well before you first create an instance of the class) and > isn't freed until myclass is unloaded (a lifetime which may be much, > much more than the time you're actually doing a transfer). Plus if > you ever used your function in multiple threads the threads would > "share" that one array -- with disastrous results. > > On Oct 1, 2:39 pm, TheSeeker <[email protected]> wrote: >> i found the solution but i don't h... > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://diastrofunk.com, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

