tberthel wrote:
> What are poor developers (Registered with the Android Market) supposed
> to do that can't afford to have a 2 year contract for each Android
> phone?

The same thing that Windows Mobile, Symbian, Palm, and other mobile 
device developers have had to do since the dawn of the PDA: test on a 
couple, stay within the bounds of device compatibility rules, and rely 
on user feedback for the balance.

Or, only make your application available for sale for devices you have 
tested. I suspect there will be enough information floating around for 
you to have a decent idea what the popular devices are. Just stick to 
the handful of popular ones. Hopefully, the various markets will adopt 
voeveo.com's satisfaction system to help ensure people only buy stuff 
that's supposed to work on their device.

> Which could end up being 100+ phones over the next five years.  Can
> you really expect developers to have 100k over the next five years
> just for phone testing.

Forget the money -- you probably don't have the time.

> I would like some kind of deal to get a developer phone for game play
> testing loaner or permanent.  I wouldn't mind paying with future sells
> or something.

Maybe some third party will offer such a service.

For simpler apps, an alternative might be what amounts to a 
Browsercam-style VNC setup, where you can test your app on a device over 
the Internet. This won't work for testing out true "feel" (vibration, 
how the trackball works, etc.) and will suck for games with any sort of 
high fps rates. But, again, for simpler apps, it's not out of the 
question someday.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
_The Busy Coder's Guide to Android Development_ Version 1.4 Published!

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