> Maybe some third party will offer such a service. Remote application testing through paid services like those of deviceanywhere.com ( http://www.deviceanywhere.com ) could be an option. This also forms the backbone of "Sony Ericsson Developer World's Virtual Lab" ( https://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsoct07/p_p1_added_virtuallab.jsp ). Costs may or may not be prohibitive depending on your budget.
Regards On Nov 13, 3:11 am, Mark Murphy <[EMAIL PROTECTED]> wrote: > tberthel wrote: > > What are poor developers (Registered with the Android Market) supposed > > to do that can't afford to have a 2 year contract for each Android > > phone? > > The same thing that Windows Mobile, Symbian, Palm, and other mobile > device developers have had to do since the dawn of the PDA: test on a > couple, stay within the bounds of device compatibility rules, and rely > on user feedback for the balance. > > Or, only make your application available for sale for devices you have > tested. I suspect there will be enough information floating around for > you to have a decent idea what the popular devices are. Just stick to > the handful of popular ones. Hopefully, the various markets will adopt > voeveo.com's satisfaction system to help ensure people only buy stuff > that's supposed to work on their device. > > > Which could end up being 100+ phones over the next five years. Can > > you really expect developers to have 100k over the next five years > > just for phone testing. > > Forget the money -- you probably don't have the time. > > > I would like some kind of deal to get a developer phone for game play > > testing loaner or permanent. I wouldn't mind paying with future sells > > or something. > > Maybe some third party will offer such a service. > > For simpler apps, an alternative might be what amounts to a > Browsercam-style VNC setup, where you can test your app on a device over > the Internet. This won't work for testing out true "feel" (vibration, > how the trackball works, etc.) and will suck for games with any sort of > high fps rates. But, again, for simpler apps, it's not out of the > question someday. > > -- > Mark Murphy (a Commons Guy)http://commonsware.com > _The Busy Coder's Guide to Android Development_ Version 1.4 Published! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

