deviceanywhere sucked for J2ME. The phones they have require that apps have certs for the network provider to install since they do not have developer settings.
Well at least if they provide Android phones that won't be a problem anymore. So, I look forward to trying this solution again even though it did not work in the past due to network provider controls. That doesn't leave me much until they have the G1. On Nov 13, 4:23 am, blindfold <[EMAIL PROTECTED]> wrote: > > Maybe some third party will offer such a service. > > Remote application testing through paid services like those of > deviceanywhere.com (http://www.deviceanywhere.com) could be an > option. This also forms the backbone of "Sony Ericsson Developer > World's Virtual Lab" > (https://developer.sonyericsson.com/site/global/newsandevents/latestne... > ). Costs may or may not be prohibitive depending on your budget. > > Regards > > On Nov 13, 3:11 am, Mark Murphy <[EMAIL PROTECTED]> wrote: > > > tberthel wrote: > > > What are poor developers (Registered with the Android Market) supposed > > > to do that can't afford to have a 2 year contract for each Android > > > phone? > > > The same thing that Windows Mobile, Symbian, Palm, and other mobile > > device developers have had to do since the dawn of the PDA: test on a > > couple, stay within the bounds of device compatibility rules, and rely > > on user feedback for the balance. > > > Or, only make your application available for sale for devices you have > > tested. I suspect there will be enough information floating around for > > you to have a decent idea what the popular devices are. Just stick to > > the handful of popular ones. Hopefully, the various markets will adopt > > voeveo.com's satisfaction system to help ensure people only buy stuff > > that's supposed to work on their device. > > > > Which could end up being 100+ phones over the next five years. Can > > > you really expect developers to have 100k over the next five years > > > just for phone testing. > > > Forget the money -- you probably don't have the time. > > > > I would like some kind of deal to get a developer phone for game play > > > testing loaner or permanent. I wouldn't mind paying with future sells > > > or something. > > > Maybe some third party will offer such a service. > > > For simpler apps, an alternative might be what amounts to a > > Browsercam-style VNC setup, where you can test your app on a device over > > the Internet. This won't work for testing out true "feel" (vibration, > > how the trackball works, etc.) and will suck for games with any sort of > > high fps rates. But, again, for simpler apps, it's not out of the > > question someday. > > > -- > > Mark Murphy (a Commons Guy)http://commonsware.com > > _The Busy Coder's Guide to Android Development_ Version 1.4 Published! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

