Are you using OS version >2.1. In principle (as I understand it), drawable-large should work based on the theory: http://developer.android.com/guide/topics/resources/providing-resources.html#AlternativeResources http://developer.android.com/guide/topics/resources/providing-resources.html#BestMatch
Wouldn't be the first time that theory and practice in this respect are non-aligned, though. Regards, Michael A. On Nov 1, 11:12 am, limtc <[email protected]> wrote: > Wow, that's good suggestion. > > My initial test seems to indicate that drawable-large does not work, > but drawable-large-hdpi works. > > I will do more test and let everybody know! > > On 11月1日, 下午5时21分, "Michael A." <[email protected]> wrote: > > > Haven't looked at this yet (though I plan to), but isn't the 1024x600 > > a "Large" screen? You might be able to use drawable-large or drawable- > > large-hdpi. > > > Regards, > > > Michael A. > > > On Nov 1, 9:56 am, limtc <[email protected]> wrote: > > > > Hi, > > > > I just tested Galaxy Tab AVD, and my games using SurfaceView looks > > > suck. I would like to create drawable that is specified to 1024x600 > > > resolution, but Galaxy Tab insists of using drawable-hdpi - which has > > > resources specified for WVGA resolutions. > > > > How do I create a drawable folder that just specified to 1024x600 > > > resolution? Is there something like drawable-1024x600? Or what's the > > > best strategy of creating images for this resolution without screwing > > > it resources for WVGA? > > > > Thanks! > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

