Are you using OS version >2.1. In principle (as I understand it),
drawable-large should work based on the theory:
http://developer.android.com/guide/topics/resources/providing-resources.html#AlternativeResources
http://developer.android.com/guide/topics/resources/providing-resources.html#BestMatch

Wouldn't be the first time that theory and practice in this respect
are non-aligned, though.

Regards,

Michael A.

On Nov 1, 11:12 am, limtc <[email protected]> wrote:
> Wow, that's good suggestion.
>
> My initial test seems to indicate that drawable-large does not work,
> but drawable-large-hdpi works.
>
> I will do more test and let everybody know!
>
> On 11月1日, 下午5时21分, "Michael A." <[email protected]> wrote:
>
> > Haven't looked at this yet (though I plan to), but isn't the 1024x600
> > a "Large" screen? You might be able to use drawable-large or drawable-
> > large-hdpi.
>
> > Regards,
>
> > Michael A.
>
> > On Nov 1, 9:56 am, limtc <[email protected]> wrote:
>
> > > Hi,
>
> > > I just tested Galaxy Tab AVD, and my games using SurfaceView looks
> > > suck. I would like to create drawable that is specified to 1024x600
> > > resolution, but Galaxy Tab insists of using drawable-hdpi - which has
> > > resources specified for WVGA resolutions.
>
> > > How do I create a drawable folder that just specified to 1024x600
> > > resolution? Is there something like drawable-1024x600? Or what's the
> > > best strategy of creating images for this resolution without screwing
> > > it resources for WVGA?
>
> > > Thanks!
>
>

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