On Tue, Nov 2, 2010 at 5:46 AM, MrChaz <mrchazmob...@gmail.com> wrote: > I think he's talking about textures looking bad scaled up, there's not > a lot you can do about that other than use higher quality source > material
There is a big difference between having higher quality source material and saying the game UI has to be reimplemented for each and every resolution (e.g., 1024x600, 800x480). Having, say, -ldpi, -mdpi, and -hdpi textures makes perfect sense. Having QVGA and HVGA and WVGA and WVGA800 and WVGA854 and 720p and 1080p and whatever 1024x600 is and whatever else comes down the pike is another thing entirely. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android 2.2 Programming Books: http://commonsware.com/books -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en