I see, so do you know the best way to make a time limited trial? I
assume that the License Verification Library (LVL) should not be used
for this?

Our apps has sold best when there is no trial version available, so
the consumer only has the option of buying the complete version. This
approach has been successful on Playnow, we've had 2 apps which have
been number one their sales chart.
But I assume that this approach is more difficult on Android market,
since there are so may free products available?
Or is it possible to sell good on Android market without having a
trial version?

On 16 Nov, 23:39, "Michael A." <[email protected]> wrote:
> I would be very wary of putting an app like that on the market, as you
> are liable to have your ratings hosed by angry users. The market is
> not kind on time-limited apps.
>
> Regards,
>
> Michael A.
>
> On Nov 16, 7:45 pm, MobileVisuals <[email protected]> wrote:
>
>
>
> > I want to make a trial which can be started a limited number of times,
> > it should not be time limited. But LVL is not intended for  this type
> > of trial version either?
>
> > Using the LVL would also impose a requirement of network connectivity
> > on the
> > users whenever they want to run the apps,so I assume that it is better
> > to make the trial version without the LVL?
>
> > If the users are forced to buy the app before downloading, like you
> > wrote, then it seems impossible to make trial versions with LVL.
>
> > On 16 Nov, 18:58, Nathan <[email protected]> wrote:
>
> > > I asked and the LVL was not intended for time limited trials. It was
> > > intended for how many change you give it to verify a license not for
> > > giving users the chance to evaluate an app.
>
> > > Here's the biggest problem: how are you going to distribute this app
> > > with these custom constraints? If it is through the Market, the Market
> > > will force people to buy it before they download it. You can't
> > > distribute both free and paid apps with the same package name.
>
> > > Nathan
>
> > > On Nov 16, 6:41 am, MobileVisuals <[email protected]> wrote:
>
> > > > Or maybe it is better make the trial version with the License
> > > > Verification Library (LVL)? An application can check the licensing
> > > > status and then apply custom constraints that allow the user to run it
> > > > unlicensed for a specific number of times, according to the
> > > > information on :
>
> > > >http://developer.android.com/guide/publishing/licensing.html
>
> > > > This seems however a bit messy and time consuming to implement. Has
> > > > anyone used the License Verification Library (LVL) for making a trial
> > > > version?- Dölj citerad text -
>
> > > - Visa citerad text -- Dölj citerad text -
>
> - Visa citerad text -

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