On Nov 17, 9:57 am, MobileVisuals <[email protected]> wrote: > I see, so do you know the best way to make a time limited trial? I > assume that the License Verification Library (LVL) should not be used > for this?
I would not make a time-limited trial (that was kind of my point). With the way the Android market works (and the demographics of its users), it is not really well suited to these kind of apps. I would look to limit the functionality/choice in your trial app instead. I can see that you do wallpapers; you could for instance offer a basic variant for free that does not permit any (or very little) tweaking of your wallpaper settings. Or put in ads whenever the settings are changed - whichever solution seems to fit best with your strategy. > Our apps has sold best when there is no trial version available, so > the consumer only has the option of buying the complete version. This > approach has been successful on Playnow, we've had 2 apps which have > been number one their sales chart. The Android market is a very different beast, for better and worse. > But I assume that this approach is more difficult on Android market, > since there are so may free products available? Visibility is an issue on the market. There's a reason that most of the success stories on the market were either early arrivals to Android or "big names" (e.g. Rovio). > Or is it possible to sell good on Android market without having a > trial version? I think you misunderstand the purpose of a trial version in the context of the Android market. Keep in mind that the Android Market already implements a default time- limited trial version of your app - ANY user can download your app and return it within 24-48 hours practically for free. Do people really need more than 24 hours to determine whether they want to buy your app? I think that it is a very rare app where this would be the case. Obviously, seeing a high return percentage on your app is not be nice, but why spend effort implementing something which already exists in the Android market? I would reformulate your question into a better one (from my point of view on what occurs in the Android Market): is it possible to sell well on the Android Market without having an established fanbase? If you have a killer app, maybe. For the vast majority of apps, it would take brilliant and/or massively unscrupulous (sadly a lot of that around too) marketing effort to generate sales. What a "trial version" is for is to spearhead your marketing effort. You want to put something on the market that makes people say "Man this is awesome" -> telling all their friends about it and rating it 5* -> more downloads -> hopefully sales of your other products. What you are most likely to get from a time-limited trial on the Android market is a "WTF doesn't this work anymore?" and more angry users rating your trial with 1 star. Marking your app as a time-limited trial is not going to change that substantially. Assume that anything you write to promote your app can and will be misunderstood (for some users, it seems you should just assume that they can't/won't read anything you write). Regards, Michael A. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

