On Nov 17, 9:57 am, MobileVisuals <[email protected]> wrote:
> I see, so do you know the best way to make a time limited trial? I
> assume that the License Verification Library (LVL) should not be used
> for this?

I would not make a time-limited trial (that was kind of my point).
With the way the Android market works (and the demographics of its
users), it is not really well suited to these kind of apps.

I would look to limit the functionality/choice in your trial app
instead. I can see that you do wallpapers; you could for instance
offer a basic variant for free that does not permit any (or very
little) tweaking of your wallpaper settings. Or put in ads whenever
the settings are changed - whichever solution seems to fit best with
your strategy.

> Our apps has sold best when there is no trial version available, so
> the consumer only has the option of buying the complete version. This
> approach has been successful on Playnow, we've had 2 apps which have
> been number one their sales chart.

The Android market is a very different beast, for better and worse.

> But I assume that this approach is more difficult on Android market,
> since there are so may free products available?

Visibility is an issue on the market. There's a reason that most of
the success stories on the market were either early arrivals to
Android or "big names" (e.g. Rovio).

> Or is it possible to sell good on Android market without having a
> trial version?

I think you misunderstand the purpose of a trial version in the
context of the Android market.

Keep in mind that the Android Market already implements a default time-
limited trial version of your app - ANY user can download your app and
return it within 24-48 hours practically for free. Do people really
need more than 24 hours to determine whether they want to buy your
app? I think that it is a very rare app where this would be the case.
Obviously, seeing a high return percentage on your app is not be nice,
but why spend effort implementing something which already exists in
the Android market?

I would reformulate your question into a better one (from my point of
view on what occurs in the Android Market): is it possible to sell
well on the Android Market without having an established fanbase? If
you have a killer app, maybe. For the vast majority of apps, it would
take brilliant and/or massively unscrupulous (sadly a lot of that
around too) marketing effort to generate sales.

What a "trial version" is for is to spearhead your marketing effort.
You want to put something on the market that makes people say "Man
this is awesome" -> telling all their friends about it and rating it
5* -> more downloads -> hopefully sales of your other products. What
you are most likely to get from a time-limited trial on the Android
market is a "WTF doesn't this work anymore?" and more angry users
rating your trial with 1 star. Marking your app as a time-limited
trial is not going to change that substantially. Assume that anything
you write to promote your app can and will be misunderstood (for some
users, it seems you should just assume that they can't/won't read
anything you write).

Regards,

Michael A.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to