On 22 Dez., 20:42, Robert Green <[email protected]> wrote: > 3DVec normal = (sphereCenter - point).normalize();
3DVec normal = (point - sphereCenter).normalize(); Or your world will be upside down. Unless my brain is totally borked :) (could well be, 4am here...) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

