What do you think about it?

http://en.wikipedia.org/wiki/UV_mapping



On 23 Dic, 09:19, pedr0 <[email protected]> wrote:
> Thanks a lot,
> especially at Robert Green for his very good explanation!
>
> The absurd thing is that the code which I posted above is 100% right
> in a iPhone iOS, but when I port the same code on the Android platform
> I have these issues.
>
> I will try to do what you are talking about normals and I let you know
> about my progress!
>
> Thanks again.
>
> pedr0
>
> On 23 Dic, 04:10, Mario Zechner <[email protected]> wrote:
>
>
>
>
>
>
>
> > On 22 Dez., 20:42, Robert Green <[email protected]> wrote:
>
> > > 3DVec normal = (sphereCenter - point).normalize();
>
> > 3DVec normal = (point - sphereCenter).normalize();
>
> > Or your world will be upside down. Unless my brain is totally
> > borked :) (could well be, 4am here...)

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