What do you think about it? http://en.wikipedia.org/wiki/UV_mapping
On 23 Dic, 09:19, pedr0 <[email protected]> wrote: > Thanks a lot, > especially at Robert Green for his very good explanation! > > The absurd thing is that the code which I posted above is 100% right > in a iPhone iOS, but when I port the same code on the Android platform > I have these issues. > > I will try to do what you are talking about normals and I let you know > about my progress! > > Thanks again. > > pedr0 > > On 23 Dic, 04:10, Mario Zechner <[email protected]> wrote: > > > > > > > > > On 22 Dez., 20:42, Robert Green <[email protected]> wrote: > > > > 3DVec normal = (sphereCenter - point).normalize(); > > > 3DVec normal = (point - sphereCenter).normalize(); > > > Or your world will be upside down. Unless my brain is totally > > borked :) (could well be, 4am here...) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

