Thanks a lot,
especially at Robert Green for his very good explanation!

The absurd thing is that the code which I posted above is 100% right
in a iPhone iOS, but when I port the same code on the Android platform
I have these issues.

I will try to do what you are talking about normals and I let you know
about my progress!

Thanks again.

pedr0



On 23 Dic, 04:10, Mario Zechner <[email protected]> wrote:
> On 22 Dez., 20:42, Robert Green <[email protected]> wrote:
>
> > 3DVec normal = (sphereCenter - point).normalize();
>
> 3DVec normal = (point - sphereCenter).normalize();
>
> Or your world will be upside down. Unless my brain is totally
> borked :) (could well be, 4am here...)

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