Thanks a lot, especially at Robert Green for his very good explanation! The absurd thing is that the code which I posted above is 100% right in a iPhone iOS, but when I port the same code on the Android platform I have these issues.
I will try to do what you are talking about normals and I let you know about my progress! Thanks again. pedr0 On 23 Dic, 04:10, Mario Zechner <[email protected]> wrote: > On 22 Dez., 20:42, Robert Green <[email protected]> wrote: > > > 3DVec normal = (sphereCenter - point).normalize(); > > 3DVec normal = (point - sphereCenter).normalize(); > > Or your world will be upside down. Unless my brain is totally > borked :) (could well be, 4am here...) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

