Why would it not work on 240x400?  That is just a density change; if you
don't scale your graphics, the platform can do it for you.

On Thu, Dec 23, 2010 at 6:10 PM, Utumno <[email protected]> wrote:

> Hello Android gurus,
>
> My app only works in phones with screen resolution >= 320x480. More
> precisely: it knows how to render itself correctly on any resolution
> where the longer side is>=480 and the shorter side is >=320, no system
> prescaling is needed, but anything less than 320x480 is simply too
> small to cram my UI in.
>
> What exactly do I put in my manifest to rule out phones with lower
> resolutions?
>
> Now, according to Table 1. from
> http://developer.android.com/guide/practices/screens_support.html,
> I could rule out the 240x320 resolution with
>
> anyDensity=true
> smallScreens=false
> normalScreens=true
> largeScreens=true
> xlargeScreens=true
>
> but that is not going to rule out the '240x400' and '240x432'
> resolutions which apparently are considered 'normal screens' . That
> sucks!
>
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-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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