Why would it not work on 240x400? That is just a density change; if you don't scale your graphics, the platform can do it for you.
On Thu, Dec 23, 2010 at 6:10 PM, Utumno <[email protected]> wrote: > Hello Android gurus, > > My app only works in phones with screen resolution >= 320x480. More > precisely: it knows how to render itself correctly on any resolution > where the longer side is>=480 and the shorter side is >=320, no system > prescaling is needed, but anything less than 320x480 is simply too > small to cram my UI in. > > What exactly do I put in my manifest to rule out phones with lower > resolutions? > > Now, according to Table 1. from > http://developer.android.com/guide/practices/screens_support.html, > I could rule out the 240x320 resolution with > > anyDensity=true > smallScreens=false > normalScreens=true > largeScreens=true > xlargeScreens=true > > but that is not going to rule out the '240x400' and '240x432' > resolutions which apparently are considered 'normal screens' . That > sucks! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

