Because I don't scale my graphics , and I don't let the system do it either :)
My reason: actually I could make the UI work in 240x400 and 240x432, the problem is with game area. The app is a game where infinitely many levels are created pseudo- randomly. The bigger resolution, the more complicated and generally speaking better levels get created. At 320x480, the game is playable, at 480x800 , it is excellent and I DONT want to upscale the graphics because that would simplify the levels back to more or less 320x480 level, thus making the game worse. On 240x320, I still could make the game work by downscaling the graphics, but how do I do it? Then I would have to - downscale on 240x320, 240x400 and 240x432 - do *not* resize on >=320x480 If I can do the above, then excellent, my game would work everywhere. If not, I have to somehow rule out all the resolutions smaller than 320x480. L. On Dec 24, 10:23 am, Dianne Hackborn <[email protected]> wrote: > Why would it not work on 240x400? That is just a density change; if you > don't scale your graphics, the platform can do it for you. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

