hi every one ! can we use
gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); to get antialiased lines in android's openGL ES ? I tried it but it doesn't seem to work. the doc (http://www.khronos.org/opengles/sdk/1.1/docs/man/ ) says : "The interpretation of hints depends on the implementation. Some implementations ignore glHint settings." so I guess it's the case in our openGL implementation, and in that case, I wonder if glHint could be use in the futur ? and still about antialiasing, does someone know a way to get smooth antialiased lines rendered ? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

