hi every one !

can we use

gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);

to get antialiased lines in android's openGL ES ?

I tried it but it doesn't seem to work.

the doc (http://www.khronos.org/opengles/sdk/1.1/docs/man/ )
says :
"The interpretation of hints depends on the implementation. Some
implementations ignore glHint settings."


so I guess it's the case in our openGL implementation, and in that
case, I wonder if glHint could be use in the futur ?

and still about antialiasing, does someone know a way to get smooth
antialiased lines rendered ?

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