ERRATUM : sorry guys, it seems like gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
actually do something ... like its a very little bit better... more informations about it are still welcome. On 19 jan, 15:40, Guian <[email protected]> wrote: > hi every one ! > > can we use > > gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); > > to get antialiased lines in android's openGL ES ? > > I tried it but it doesn't seem to work. > > the doc (http://www.khronos.org/opengles/sdk/1.1/docs/man/) > says : > "The interpretation of hints depends on the implementation. Some > implementations ignore glHint settings." > > so I guess it's the case in our openGL implementation, and in that > case, I wonder if glHint could be use in the futur ? > > and still about antialiasing, does someone know a way to get smooth > antialiased lines rendered ? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

