ERRATUM :

sorry guys,  it seems like
gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);

actually do something ... like its a very little bit better...
more informations about it are still welcome.



On 19 jan, 15:40, Guian <[email protected]> wrote:
> hi every one !
>
> can we use
>
> gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
>
> to get antialiased lines in android's openGL ES ?
>
> I tried it but it doesn't seem to work.
>
> the doc (http://www.khronos.org/opengles/sdk/1.1/docs/man/)
> says :
> "The interpretation of hints depends on the implementation. Some
> implementations ignore glHint settings."
>
> so I guess it's the case in our openGL implementation, and in that
> case, I wonder if glHint could be use in the futur ?
>
> and still about antialiasing, does someone know a way to get smooth
> antialiased lines rendered ?

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