thanks a lot for your answer. > > in our openGL implementation > > There are multiple Android OpenGL implementations, one for each > graphics chip vendor, so you may see different results in each case.
right, I should have known that already ^^ > > does someone know a way to get smooth > > antialiased lines rendered ? > > Draw triangles that fade from solid to transparent across their width. indeed that can be nice in some case but in mine, the aim is to antialiase not only lines but also polygone edges (so width would be 0px ) sorry I didn't say that at first. On 19 jan, 17:10, Phil Endecott <spam_from_goo...@chezphil.org> wrote: > On Jan 19, 2:40 pm, Guian <guiandou...@gmail.com> wrote: > > > in our openGL implementation > > There are multiple Android OpenGL implementations, one for each > graphics chip vendor, so you may see different results in each case. > > > does someone know a way to get smooth > > antialiased lines rendered ? > > Draw triangles that fade from solid to transparent across their width. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en