thanks a lot for your answer.

> > in our openGL implementation
>
> There are multiple Android OpenGL implementations, one for each
> graphics chip vendor, so you may see different results in each case.

right, I should have known that already ^^


> > does someone know a way to get smooth
> > antialiased lines rendered ?
>
> Draw triangles that fade from solid to transparent across their width.

indeed that can be nice in some case but in mine, the aim is to
antialiase not only  lines but also polygone edges (so width would be
0px )
sorry I didn't say that at first.



On 19 jan, 17:10, Phil Endecott <spam_from_goo...@chezphil.org> wrote:
> On Jan 19, 2:40 pm, Guian <guiandou...@gmail.com> wrote:
>
> > in our openGL implementation
>
> There are multiple Android OpenGL implementations, one for each
> graphics chip vendor, so you may see different results in each case.
>
> > does someone know a way to get smooth
> > antialiased lines rendered ?
>
> Draw triangles that fade from solid to transparent across their width.

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