Now that Gingerbread has moved to 32-bit windows is there a way to create a 32-bit bitmap without alpha to improve drawing performance of opaque bitmaps?
Something like Bitmap.createBitmap( 512, 512, Bitmap.Config.XRGB_8888 ) Or does the system somehow detect that the bitmap is opaque? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

