The system can detect when a ARGB_8888 bitmap is opaque (see
Bitmap.hasAlpha()).

On Mon, Jan 24, 2011 at 8:26 AM, webmonkey <webmonke...@gmail.com> wrote:

> Now that Gingerbread has moved to 32-bit windows is there a way to
> create a 32-bit bitmap without alpha to improve drawing performance of
> opaque bitmaps?
>
> Something like Bitmap.createBitmap( 512, 512,
> Bitmap.Config.XRGB_8888  )
>
> Or does the system somehow detect that the bitmap is opaque?
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to android-developers@googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com>
> For more options, visit this group at
> http://groups.google.com/group/android-developers?hl=en
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to