It all depends what type of game you are planning to port. I will recommend to read "Pro Android Games" by APress. It is a good book.
In this book author explained the basics of game development in Android and also showed two examples - the Wolf 3D and DOOM from the PC to the Android device. The normal practice is to build DSO and glue it to Java with JNI. Kind regards MAQ On Jan 22, 5:09 am, Marcin Orlowski <webnet.andr...@gmail.com> wrote: > On 22 January 2011 01:03, DanH <danhi...@ieee.org> wrote: > > > Converting the code is the easy part. The hard part is mapping the > > UI. > > That depends on what game's UI really is. If it's custom, say GL based, > then may not be that hard -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en