If it's oGL based, then porting to Java isn't even necessary. Porting
to oGL ES will be, though.

On 22 янв, 02:09, Marcin Orlowski <webnet.andr...@gmail.com> wrote:
> On 22 January 2011 01:03, DanH <danhi...@ieee.org> wrote:
>
> > Converting the code is the easy part.  The hard part is mapping the
> > UI.
>
> That depends on what game's UI really is. If it's custom, say GL based,
> then may not be that hard

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to