This is probably the relevant part:

3.3 You may also choose to distribute Products for free. If the Product is
free, you will not be charged a Transaction Fee. You may not collect future
charges from users for copies of the Products that those users were
initially allowed to download for free. This is not intended to prevent
distribution of free trial versions of the Product with an "upsell" option
to obtain the full version of the Product: Such free trials for Products are
encouraged. However, if you want to collect fees after the free trial
expires, you must collect all fees for the full version of the Product
through the Payment Processor on the Market. In this Agreement, "free" means
there are no charges or fees of any kind for use of the Product. All fees
received by Developers for Products distributed via the Market must be
processed by the Market's Payment Processor.

On Tue, Nov 25, 2008 at 6:01 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]>wrote:

>
> I uploaded a game on the Android market 2 days ago called Path of a
> Warrior.
> It had a 1 time trail and after that users were asked to buy the game
> to keep playing.
> I used Mogees as the payment module, and I think that might have been
> the problem.
>
> Google just send me an email saying that the application violated its
> policies, but nothing more than that. Do you think it's because I used
> Mogees?
>
> Any thoughts?
>
> >
>


-- 
Dianne Hackborn
Android framework engineer
[EMAIL PROTECTED]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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