Do you redraw entire canvas each frame?

http://developer.android.com/intl/de/reference/android/view/SurfaceHolder.html#lockCanvas()
The content of the Surface is never preserved between unlockCanvas()
and lockCanvas(), for this reason, every pixel within the Surface area
must be written.

On Feb 16, 4:47 pm, MobileVisuals <[email protected]> wrote:
> I am painting polygons with the Paint class in an animation. New
> polygon shapes are created for every new frame. These are painting
> over parts of the screen.
>
> The parts of the screen which are not painted in the new frame flicker
> in a disturbing way. I am using lockCanvas(null); and
> unlockCanvasAndPost(c). Shouldn't this fix the double buffering to
> avoid flickering?
>
> Does anyone know why the flickering occurs and how I can fix this? It
> seems like only the part of the screen that is painted for the new
> frame is double buffered. So I wonder if there is some better way than
> lockCanvas(null); and unlockCanvasAndPost(c) to implement double
> buffering?

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