I can't paint the whole screen for every frame, since the animation is
based on new polygons painting over the old ones. This creates a
pattern. If I painted over the old polygons, there would be no
pattern.

Peter Webb, you suggested that I should paint everything to a Bitmap.
Wouldn't that be too slow for an animation? I mean I would have to
create a new fullsize Bitmap for every frame.
-------------------------------
Sorry for the old redundant postings in this thread. They got posted
by mistake, since I tried to create a new thread, when it seemed like
the earlier thread was not posted.






On Feb 19, 10:49 am, MobileVisuals <[email protected]> wrote:
> Which approach to you think is the best for implementing double
> buffering?

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