I can't paint the whole screen for every frame, since the animation is based on new polygons painting over the old ones. This creates a pattern. If I painted over the old polygons, there would be no pattern.
Peter Webb, you suggested that I should paint everything to a Bitmap. Wouldn't that be too slow for an animation? I mean I would have to create a new fullsize Bitmap for every frame. ------------------------------- Sorry for the old redundant postings in this thread. They got posted by mistake, since I tried to create a new thread, when it seemed like the earlier thread was not posted. On Feb 19, 10:49 am, MobileVisuals <[email protected]> wrote: > Which approach to you think is the best for implementing double > buffering? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

