Reuben, the emulator does NOT use the new OpenGL backend for Canvas. It wouldn't work on the emulator anyway because it requires OpenGL ES 2.0 and the emulator does not support OpenGL ES 2.0. The emulator is slow simply because there are more pixels to draw and apps are more complex than before.
On Thu, Feb 24, 2011 at 3:15 AM, Reuben Scratton <reuben.scrat...@gmail.com>wrote: > Suspect we are talking at cross-purposes. If you have switched Canvas to > GL-based rendering then surely it is self-evident that there is going to be > far more computation overall (i.e. for both hardware *and* software) in > using a complex floating-point based pipeline. For the emulator, that added > complexity falls entirely on the software, hence the general slowness of GL > on Honeycomb and earlier. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en