You have to set the fillAfter attribute of the animation to true...
http://developer.android.com/reference/android/view/animation/Animation.html#attr_android:fillAfter

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Mon, Mar 14, 2011 at 4:10 PM, Justin Anderson <[email protected]>wrote:

> The animation does not do anything with the actual location of the view...
> even though it looks like it is moving it really isn't...
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
>
> On Sat, Mar 12, 2011 at 1:40 PM, brookisme 
> <[email protected]>wrote:
>
>> Hello All - Here is my problem.  I have an ImageView that listens for
>> an onTouch Event so that when the ImageView is touched, it moves
>> across the screen.   This works, but afterward the onTouch Event is
>> fired when you touch the original location of the ImageView, rather
>> than the new translated location.
>>
>> ie - I touch an image and it moves.   i touch it again and nothing
>> happens, BUT if i go and touch the part of the screen where the image
>> was originally the image will move again.
>>
>> the simplified code is below.
>> thanks alot!
>>
>> **CODE**
>>
>> @Override
>> public void onCreate(Bundle savedInstanceState) {
>>        super.onCreate(savedInstanceState);
>>        setContentView(R.layout.main);
>>        rl =  (RelativeLayout) findViewById(R.id.inner);
>>
>>        ImageView iv = new ImageView(this);
>>        View.OnTouchListener otl = new View.OnTouchListener() {
>>                public boolean onTouch(View v, MotionEvent e) {
>>                        transAnimate((ImageView)v);
>>                        return true;
>>                }
>>        };
>>        iv.setImageResource(R.drawable.icon);
>>        iv.setOnTouchListener(otl);
>>        rl.addView(iv);
>> }
>>
>> public void transAnimate(ImageView iv) {
>>        TranslateAnimation trans = new TranslateAnimation((float)0, (float)
>> Math.random() * 200,(float)0, (float) Math.random() * 360);
>>        trans.setFillAfter(true);
>>        trans.setDuration(3750);
>>        iv.startAnimation(trans);
>> }
>>
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>
>

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