Maybe... I've never needed to do this so I'm not sure. I just remembered seeing the fillAfter attribute when I was working on some animations in my apps.
Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Mon, Mar 14, 2011 at 4:58 PM, lbendlin <[email protected]> wrote: > Don't you also have to use the appropriate matrix for the touch event > translation? > > On Mar 14, 6:11 pm, Justin Anderson <[email protected]> wrote: > > You have to set the fillAfter attribute of the animation to true... > http://developer.android.com/reference/android/view/animation/Animati... > > > > Thanks, > > Justin Anderson > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware > > > > On Mon, Mar 14, 2011 at 4:10 PM, Justin Anderson <[email protected] > >wrote: > > > > > The animation does not do anything with the actual location of the > view... > > > even though it looks like it is moving it really isn't... > > > > > Thanks, > > > Justin Anderson > > > MagouyaWare Developer > > >http://sites.google.com/site/magouyaware > > > > > On Sat, Mar 12, 2011 at 1:40 PM, brookisme < > [email protected]>wrote: > > > > >> Hello All - Here is my problem. I have an ImageView that listens for > > >> an onTouch Event so that when the ImageView is touched, it moves > > >> across the screen. This works, but afterward the onTouch Event is > > >> fired when you touch the original location of the ImageView, rather > > >> than the new translated location. > > > > >> ie - I touch an image and it moves. i touch it again and nothing > > >> happens, BUT if i go and touch the part of the screen where the image > > >> was originally the image will move again. > > > > >> the simplified code is below. > > >> thanks alot! > > > > >> **CODE** > > > > >> @Override > > >> public void onCreate(Bundle savedInstanceState) { > > >> super.onCreate(savedInstanceState); > > >> setContentView(R.layout.main); > > >> rl = (RelativeLayout) findViewById(R.id.inner); > > > > >> ImageView iv = new ImageView(this); > > >> View.OnTouchListener otl = new View.OnTouchListener() { > > >> public boolean onTouch(View v, MotionEvent e) { > > >> transAnimate((ImageView)v); > > >> return true; > > >> } > > >> }; > > >> iv.setImageResource(R.drawable.icon); > > >> iv.setOnTouchListener(otl); > > >> rl.addView(iv); > > >> } > > > > >> public void transAnimate(ImageView iv) { > > >> TranslateAnimation trans = new TranslateAnimation((float)0, > (float) > > >> Math.random() * 200,(float)0, (float) Math.random() * 360); > > >> trans.setFillAfter(true); > > >> trans.setDuration(3750); > > >> iv.startAnimation(trans); > > >> } > > > > >> -- > > >> You received this message because you are subscribed to the Google > > >> Groups "Android Developers" group. > > >> To post to this group, send email to > [email protected] > > >> To unsubscribe from this group, send email to > > >> [email protected] > > >> For more options, visit this group at > > >>http://groups.google.com/group/android-developers?hl=en > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

