Don't you also have to use the appropriate matrix for the touch event
translation?

On Mar 14, 6:11 pm, Justin Anderson <[email protected]> wrote:
> You have to set the fillAfter attribute of the animation to 
> true...http://developer.android.com/reference/android/view/animation/Animati...
>
> Thanks,
> Justin Anderson
> MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> On Mon, Mar 14, 2011 at 4:10 PM, Justin Anderson <[email protected]>wrote:
>
> > The animation does not do anything with the actual location of the view...
> > even though it looks like it is moving it really isn't...
>
> > Thanks,
> > Justin Anderson
> > MagouyaWare Developer
> >http://sites.google.com/site/magouyaware
>
> > On Sat, Mar 12, 2011 at 1:40 PM, brookisme 
> > <[email protected]>wrote:
>
> >> Hello All - Here is my problem.  I have an ImageView that listens for
> >> an onTouch Event so that when the ImageView is touched, it moves
> >> across the screen.   This works, but afterward the onTouch Event is
> >> fired when you touch the original location of the ImageView, rather
> >> than the new translated location.
>
> >> ie - I touch an image and it moves.   i touch it again and nothing
> >> happens, BUT if i go and touch the part of the screen where the image
> >> was originally the image will move again.
>
> >> the simplified code is below.
> >> thanks alot!
>
> >> **CODE**
>
> >> @Override
> >> public void onCreate(Bundle savedInstanceState) {
> >>        super.onCreate(savedInstanceState);
> >>        setContentView(R.layout.main);
> >>        rl =  (RelativeLayout) findViewById(R.id.inner);
>
> >>        ImageView iv = new ImageView(this);
> >>        View.OnTouchListener otl = new View.OnTouchListener() {
> >>                public boolean onTouch(View v, MotionEvent e) {
> >>                        transAnimate((ImageView)v);
> >>                        return true;
> >>                }
> >>        };
> >>        iv.setImageResource(R.drawable.icon);
> >>        iv.setOnTouchListener(otl);
> >>        rl.addView(iv);
> >> }
>
> >> public void transAnimate(ImageView iv) {
> >>        TranslateAnimation trans = new TranslateAnimation((float)0, (float)
> >> Math.random() * 200,(float)0, (float) Math.random() * 360);
> >>        trans.setFillAfter(true);
> >>        trans.setDuration(3750);
> >>        iv.startAnimation(trans);
> >> }
>
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