I've read people on the internet recommending to use UDP for game networking
on Android.  However, when I was attempting to implement it using my real G1
device on Tmobile.  However, I didn't have any success.  I don't really
recall having tried it on the emulator, but I probably did.
If anyone had any luck implementing a udp server on an Android device, I'd
be interesting to hear how.

On Thu, Mar 17, 2011 at 5:09 PM, Indicator Veritatis <[email protected]>wrote:

> Step 1: make sure you can receive TCP. Step 2: open the right UDP
> ports on your firewall and run Wireshark if you are still not
> receiving anything. Debug based on what you see.Step 3: get it working
> on a real phone using WiFi on the same local network as your emulator.
>
> If it then fails when you use your phone carrier's data service, the
> problem is almost certainly their firewall.
>
> On Mar 17, 9:19 am, Scott <[email protected]> wrote:
> > Hi
> >
> > I am trying to receive UDP data sent from server to my android
> > emulator client. But i am not able to receive the UDP data in my
> > android client application which is running on emulator.
> > packet = new DatagramPacket(buf, buf.length);
> > socket.receive(packet);
> >
> > 1) Can you please let me know how to fix it and receive UDP data on
> > emulator from server application running on some other system.
> >
> > 2) Will i face same problem in receving UDP data if i run my client on
> > the Android hardware/Android based mobile.
> >
> > 3) Will i face similar problem in receving the TCP based data when
> > running the application on the Android Emulator.
> >
> > Kindly pleas guide/help me to get the answers to the above queries.
>
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-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://solrpg.com/ http://www.youtube.com/user/revoltingx

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