It worked when I did it with my G2 on T-Mobile. It worked with either
one of WiFi or 4G (the carrier's data).

But I said to debug on WiFi first, since there you have greater
control and transparency: you can run Wireshark and see configuration
on more points in the network. If you root your phone, you can even
run tcpdump on the phone.

On Mar 18, 2:01 am, Miguel Morales <[email protected]> wrote:
> Can you verify this works on a device through a regular carrier signal and
> not through wifi?
>
>
>
> On Fri, Mar 18, 2011 at 1:34 AM, emymrin <[email protected]> wrote:
> > UDP works well on emulators and devices.
>
> > DatagramSocket socket = new DatagramSocket(port);
> > byte[] data = new byte[1000];
> > DatagramPacket datagram = new DatagramPacket(data, 0, data.length,
> > null, 0);
> > socket.receive(datagram);
>
> > On 18 мар, 03:20, Miguel Morales <[email protected]> wrote:
> > > I've read people on the internet recommending to use UDP for game
> > networking
> > > on Android.  However, when I was attempting to implement it using my real
> > G1
> > > device on Tmobile.  However, I didn't have any success.  I don't really
> > > recall having tried it on the emulator, but I probably did.
> > > If anyone had any luck implementing a udp server on an Android device,
> > I'd
> > > be interesting to hear how.
>
> > > On Thu, Mar 17, 2011 at 5:09 PM, Indicator Veritatis <[email protected]
> > >wrote:
>
> > > > Step 1: make sure you can receive TCP. Step 2: open the right UDP
> > > > ports on your firewall and run Wireshark if you are still not
> > > > receiving anything. Debug based on what you see.Step 3: get it working
> > > > on a real phone using WiFi on the same local network as your emulator.
>
> > > > If it then fails when you use your phone carrier's data service, the
> > > > problem is almost certainly their firewall.
>
> > > > On Mar 17, 9:19 am, Scott <[email protected]> wrote:
> > > > > Hi
>
> > > > > I am trying to receive UDP data sent from server to my android
> > > > > emulator client. But i am not able to receive the UDP data in my
> > > > > android client application which is running on emulator.
> > > > > packet = new DatagramPacket(buf, buf.length);
> > > > > socket.receive(packet);
>
> > > > > 1) Can you please let me know how to fix it and receive UDP data on
> > > > > emulator from server application running on some other system.
>
> > > > > 2) Will i face same problem in receving UDP data if i run my client
> > on
> > > > > the Android hardware/Android based mobile.
>
> > > > > 3) Will i face similar problem in receving the TCP based data when
> > > > > running the application on the Android Emulator.
>
> > > > > Kindly pleas guide/help me to get the answers to the above queries.
>
> > > > --
> > > > You received this message because you are subscribed to the Google
> > > > Groups "Android Developers" group.
> > > > To post to this group, send email to
> > [email protected]
> > > > To unsubscribe from this group, send email to
> > > > [email protected]
> > > > For more options, visit this group at
> > > >http://groups.google.com/group/android-developers?hl=en
>
> > > --
> > > ~ Jeremiah:9:23-24
> > > Android 2D MMORPG:
> >http://solrpg.com/http://www.youtube.com/user/revoltingx
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
> > To post to this group, send email to [email protected]
> > To unsubscribe from this group, send email to
> > [email protected]
> > For more options, visit this group at
> >http://groups.google.com/group/android-developers?hl=en
>
> --
> ~ Jeremiah:9:23-24
> Android 2D MMORPG:http://solrpg.com/http://www.youtube.com/user/revoltingx

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to