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On May 9, 11:17 am, Nathan <[email protected]> wrote:
> I haven't done any inapp billing yet, but a survey indicates there
> might be a decent "Accessory" market for my app, and I may be
> licensing content from a third party. So now I need to figure out if
> in app billing is worthwhile.
>
> This involves large binaries (50-80 Megabytes), so some server side
> support would be helpful.
>
> For those who have done in app billing, how are things?
>
> Does it work reliably?
>
> Was implementing it a major pain?
>
> What server side solution are you using? Homespun? Third party?
>
> Is it giving you lots of support headaches?
>
> I have looked at Urban Airship's solution.
>
> http://urbanairship.com/products/in-app-purchase/
>
> It looks promising, and I would adopt it to save time.  But I can't
> even evaluate it without the SDK. Support's messages have been
> inconsistent. They say:
> 1. It is beta.
> 2. But it's ready for production use.
> 3. They give access to the beta SDK in batches, and they will consider
> me for the next round.
>
> Nathan

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