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On May 9, 11:17 am, Nathan <[email protected]> wrote: > I haven't done any inapp billing yet, but a survey indicates there > might be a decent "Accessory" market for my app, and I may be > licensing content from a third party. So now I need to figure out if > in app billing is worthwhile. > > This involves large binaries (50-80 Megabytes), so some server side > support would be helpful. > > For those who have done in app billing, how are things? > > Does it work reliably? > > Was implementing it a major pain? > > What server side solution are you using? Homespun? Third party? > > Is it giving you lots of support headaches? > > I have looked at Urban Airship's solution. > > http://urbanairship.com/products/in-app-purchase/ > > It looks promising, and I would adopt it to save time. But I can't > even evaluate it without the SDK. Support's messages have been > inconsistent. They say: > 1. It is beta. > 2. But it's ready for production use. > 3. They give access to the beta SDK in batches, and they will consider > me for the next round. > > Nathan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

