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On May 9, 9:15 pm, Nikolay Elenkov <[email protected]> wrote: > On Tue, May 10, 2011 at 3:17 AM, Nathan <[email protected]> wrote: > > > For those who have done in app billing, how are things? > > > Does it work reliably? > > Sort of. I'm getting some NPEs when calling the billing service, and > it doesn't look the problem is in my code. Haven't been able to > reproduce it, but it does happen in the wild. (see more other thread) > > > > > Was implementing it a major pain? > > Not that much, but it definitely needs some thought/work. Just dropping > the Dungeons sample in your code is not enough. > > > What server side solution are you using? Homespun? Third party? > > Homespun. But I only have upgrade licenses, so no real content. > Server side code just checks signatures and generates nonces. > > > Is it giving you lots of support headaches? > > Not so for, but that's still on a relatively small scale. > > > > > I have looked at Urban Airship's solution. > > >http://urbanairship.com/products/in-app-purchase/ > > Using third party solutions might violate the Developer agreement, > so you'd probably want to get legal advice if you decide to use it. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

