thanx 4 rply...
but if i turn down volume control thn will not be able to hear playbackd
voice.
and how to seperate mic and speaker ..

On Thu, May 26, 2011 at 3:19 PM, Ashwani Kumar <[email protected]> wrote:

> When the mic can hear the speaker then there is "acoustical feedback
> howling" because the sound goes around and around.
> To stop the howling:
> a) Turn down the gain control or volume control.
> b) Separate the mic and speaker and point them away from each other.
> c) Use a good speaker with a flat frequency response instead of a cheap
> speaker that has a peak in its frequency response
>
>
> On Thu, May 26, 2011 at 5:53 PM, neha <[email protected]> wrote:
>
>> Denial,
>>
>> I tried what u said,but it dint solve my problem but producing more
>> echo..
>> I think its happening bcoz voice coming from speaker is also going in
>> mic.
>>
>> If u have ny idea about it,Plz help.
>>
>> On May 26, 1:20 pm, Daniel Drozdzewski <[email protected]>
>> wrote:
>> > On Thu, May 26, 2011 at 11:59 AM, neha <[email protected]> wrote:
>> > > Thanx alot 4 rply
>> > > but if i use large buffer size ,it produce delay between record and
>> > > play.
>> >
>> > Neha,
>> >
>> > All I suggested was to use the larger of values returned by both
>> > getMinBufferSize() calls for all 3 aspects: recording, playing and
>> > transfer of the data instead of arbitrary 400.
>> >
>> >
>> >
>> >
>> >
>> > > On May 26, 11:46 am, Daniel Drozdzewski <[email protected]
>> >
>> > > wrote:
>> > >> Neha,
>> >
>> > >> Your echo comes from the fact that you are using 400 bytes buffer to
>> > >> transfer the recording to the playback.
>> > >> It will physically take time to fill that buffer and then process.
>> >
>> > >> Making the buffer much smaller might not necessarily work either, as
>> > >> it will mean more overhead of the recording + playing management in a
>> > >> unit of time. However adjusting the buffer size would be a first
>> step.
>> >
>> > >> You are using getMinBufferSize() method, but you ignore the returned
>> > >> values, when it comes to the buffer used to transfer the recording to
>> > >> the playback track.
>> >
>> > >> You should use Math.max(recordingMinBufferSize,
>> playbackMinBufferSize)
>> > >> as a buffer size in all 3 cases.
>> > >> You should also write only bytesRead bytes, rather than writing full
>> > >> buffer every time.
>> >
>> > >> Daniel
>> >
>> > >> On Thu, May 26, 2011 at 10:28 AM, neha <[email protected]> wrote:
>> > >> > Is there any way to synchronize the capturing and playback of audio
>> > >> > data in Android?
>> >
>> > >> > I am using audioRecord/track to achieve this.But its producing
>> echo.
>> > >> > Is there any way to cancel echo.
>> > >> > My code is-
>> > >> >                                {
>> > >> >                                isRecording=true;
>> >
>> > >> >                                bufferSize =
>> > >> >
>> AudioRecord.getMinBufferSize(8000,AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT);
>> > >> >                                audioRecord = new
>> AudioRecord(MediaRecorder.AudioSource.MIC,
>> > >> >                                8000,
>> > >> >
>> AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT,
>> > >> > bufferSize);
>> >
>> > >> >                                audioRecord.startRecording();
>> >
>> > >> >                                int BUFFER_SIZE_IN_BYTES
>> > >> >
>> =AudioTrack.getMinBufferSize(RECORDER_SAMPLERATE,AudioFormat.CHANNEL_CONFIGURATION_MONO,RECORDER_AUDIO_ENCODING);
>> > >> >                                AudioTrack audioTrack = new
>> > >> > AudioTrack(AudioManager.STREAM_SYSTEM,
>> > >> >
>>  8000,AudioFormat.CHANNEL_CONFIGURATION_MONO,
>> > >> >
>>  AudioFormat.ENCODING_PCM_16BIT, BUFFER_SIZE_IN_BYTES,
>> > >> >
>>  AudioTrack.MODE_STREAM);
>> > >> >                                byte[] buffer=new byte[400];
>> > >> >                                audioTrack.play();
>> > >> >                                while (isRecording) { int bytesRead
>> = audioRecord.read(buffer,
>> > >> > 0,
>> > >> >                                400);
>> > >> >                                int bytesWritten =
>> audioTrack.write(buffer, 0, 400);
>> >
>> > >> >                                }
>> >
>> > >> > --
>> > >> > You received this message because you are subscribed to the Google
>> > >> > Groups "Android Developers" group.
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>> >
>> > >> --
>> > >> Daniel Drozdzewski
>> >
>> > > --
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>> >
>> > --
>> > Daniel Drozdzewski
>>
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>
>
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