wear headphones

On May 27, 12:52 am, neha jain <[email protected]> wrote:
> thanx 4 rply...
> but if i turn down volume control thn will not be able to hear playbackd
> voice.
> and how to seperate mic and speaker ..
>
>
>
>
>
>
>
> On Thu, May 26, 2011 at 3:19 PM, Ashwani Kumar <[email protected]> wrote:
> > When the mic can hear the speaker then there is "acoustical feedback
> > howling" because the sound goes around and around.
> > To stop the howling:
> > a) Turn down the gain control or volume control.
> > b) Separate the mic and speaker and point them away from each other.
> > c) Use a good speaker with a flat frequency response instead of a cheap
> > speaker that has a peak in its frequency response
>
> > On Thu, May 26, 2011 at 5:53 PM, neha <[email protected]> wrote:
>
> >> Denial,
>
> >> I tried what u said,but it dint solve my problem but producing more
> >> echo..
> >> I think its happening bcoz voice coming from speaker is also going in
> >> mic.
>
> >> If u have ny idea about it,Plz help.
>
> >> On May 26, 1:20 pm, Daniel Drozdzewski <[email protected]>
> >> wrote:
> >> > On Thu, May 26, 2011 at 11:59 AM, neha <[email protected]> wrote:
> >> > > Thanx alot 4 rply
> >> > > but if i use large buffer size ,it produce delay between record and
> >> > > play.
>
> >> > Neha,
>
> >> > All I suggested was to use the larger of values returned by both
> >> > getMinBufferSize() calls for all 3 aspects: recording, playing and
> >> > transfer of the data instead of arbitrary 400.
>
> >> > > On May 26, 11:46 am, Daniel Drozdzewski <[email protected]
>
> >> > > wrote:
> >> > >> Neha,
>
> >> > >> Your echo comes from the fact that you are using 400 bytes buffer to
> >> > >> transfer the recording to the playback.
> >> > >> It will physically take time to fill that buffer and then process.
>
> >> > >> Making the buffer much smaller might not necessarily work either, as
> >> > >> it will mean more overhead of the recording + playing management in a
> >> > >> unit of time. However adjusting the buffer size would be a first
> >> step.
>
> >> > >> You are using getMinBufferSize() method, but you ignore the returned
> >> > >> values, when it comes to the buffer used to transfer the recording to
> >> > >> the playback track.
>
> >> > >> You should use Math.max(recordingMinBufferSize,
> >> playbackMinBufferSize)
> >> > >> as a buffer size in all 3 cases.
> >> > >> You should also write only bytesRead bytes, rather than writing full
> >> > >> buffer every time.
>
> >> > >> Daniel
>
> >> > >> On Thu, May 26, 2011 at 10:28 AM, neha <[email protected]> wrote:
> >> > >> > Is there any way to synchronize the capturing and playback of audio
> >> > >> > data in Android?
>
> >> > >> > I am using audioRecord/track to achieve this.But its producing
> >> echo.
> >> > >> > Is there any way to cancel echo.
> >> > >> > My code is-
> >> > >> >                                {
> >> > >> >                                isRecording=true;
>
> >> > >> >                                bufferSize =
>
> >> AudioRecord.getMinBufferSize(8000,AudioFormat.CHANNEL_CONFIGURATION_MONO,Au
> >>  dioFormat.ENCODING_PCM_16BIT);
> >> > >> >                                audioRecord = new
> >> AudioRecord(MediaRecorder.AudioSource.MIC,
> >> > >> >                                8000,
>
> >> AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT,
> >> > >> > bufferSize);
>
> >> > >> >                                audioRecord.startRecording();
>
> >> > >> >                                int BUFFER_SIZE_IN_BYTES
>
> >> =AudioTrack.getMinBufferSize(RECORDER_SAMPLERATE,AudioFormat.CHANNEL_CONFIG
> >>  URATION_MONO,RECORDER_AUDIO_ENCODING);
> >> > >> >                                AudioTrack audioTrack = new
> >> > >> > AudioTrack(AudioManager.STREAM_SYSTEM,
>
> >>  8000,AudioFormat.CHANNEL_CONFIGURATION_MONO,
>
> >>  AudioFormat.ENCODING_PCM_16BIT, BUFFER_SIZE_IN_BYTES,
>
> >>  AudioTrack.MODE_STREAM);
> >> > >> >                                byte[] buffer=new byte[400];
> >> > >> >                                audioTrack.play();
> >> > >> >                                while (isRecording) { int bytesRead
> >> = audioRecord.read(buffer,
> >> > >> > 0,
> >> > >> >                                400);
> >> > >> >                                int bytesWritten =
> >> audioTrack.write(buffer, 0, 400);
>
> >> > >> >                                }
>
> >> > >> > --
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>
> >> > >> --
> >> > >> Daniel Drozdzewski
>
> >> > > --
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> >> > --
> >> > Daniel Drozdzewski
>
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