I tried but having same problem....
Is there any other way to implement live monitor playBack without using
audioRecord and AudiTrack.

On Sat, May 28, 2011 at 4:09 AM, Spiral123 <[email protected]> wrote:

> wear headphones
>
> On May 27, 12:52 am, neha jain <[email protected]> wrote:
> > thanx 4 rply...
> > but if i turn down volume control thn will not be able to hear playbackd
> > voice.
> > and how to seperate mic and speaker ..
> >
> >
> >
> >
> >
> >
> >
> > On Thu, May 26, 2011 at 3:19 PM, Ashwani Kumar <[email protected]>
> wrote:
> > > When the mic can hear the speaker then there is "acoustical feedback
> > > howling" because the sound goes around and around.
> > > To stop the howling:
> > > a) Turn down the gain control or volume control.
> > > b) Separate the mic and speaker and point them away from each other.
> > > c) Use a good speaker with a flat frequency response instead of a cheap
> > > speaker that has a peak in its frequency response
> >
> > > On Thu, May 26, 2011 at 5:53 PM, neha <[email protected]> wrote:
> >
> > >> Denial,
> >
> > >> I tried what u said,but it dint solve my problem but producing more
> > >> echo..
> > >> I think its happening bcoz voice coming from speaker is also going in
> > >> mic.
> >
> > >> If u have ny idea about it,Plz help.
> >
> > >> On May 26, 1:20 pm, Daniel Drozdzewski <[email protected]>
> > >> wrote:
> > >> > On Thu, May 26, 2011 at 11:59 AM, neha <[email protected]>
> wrote:
> > >> > > Thanx alot 4 rply
> > >> > > but if i use large buffer size ,it produce delay between record
> and
> > >> > > play.
> >
> > >> > Neha,
> >
> > >> > All I suggested was to use the larger of values returned by both
> > >> > getMinBufferSize() calls for all 3 aspects: recording, playing and
> > >> > transfer of the data instead of arbitrary 400.
> >
> > >> > > On May 26, 11:46 am, Daniel Drozdzewski <
> [email protected]
> >
> > >> > > wrote:
> > >> > >> Neha,
> >
> > >> > >> Your echo comes from the fact that you are using 400 bytes buffer
> to
> > >> > >> transfer the recording to the playback.
> > >> > >> It will physically take time to fill that buffer and then
> process.
> >
> > >> > >> Making the buffer much smaller might not necessarily work either,
> as
> > >> > >> it will mean more overhead of the recording + playing management
> in a
> > >> > >> unit of time. However adjusting the buffer size would be a first
> > >> step.
> >
> > >> > >> You are using getMinBufferSize() method, but you ignore the
> returned
> > >> > >> values, when it comes to the buffer used to transfer the
> recording to
> > >> > >> the playback track.
> >
> > >> > >> You should use Math.max(recordingMinBufferSize,
> > >> playbackMinBufferSize)
> > >> > >> as a buffer size in all 3 cases.
> > >> > >> You should also write only bytesRead bytes, rather than writing
> full
> > >> > >> buffer every time.
> >
> > >> > >> Daniel
> >
> > >> > >> On Thu, May 26, 2011 at 10:28 AM, neha <[email protected]>
> wrote:
> > >> > >> > Is there any way to synchronize the capturing and playback of
> audio
> > >> > >> > data in Android?
> >
> > >> > >> > I am using audioRecord/track to achieve this.But its producing
> > >> echo.
> > >> > >> > Is there any way to cancel echo.
> > >> > >> > My code is-
> > >> > >> >                                {
> > >> > >> >                                isRecording=true;
> >
> > >> > >> >                                bufferSize =
> >
> > >>
> AudioRecord.getMinBufferSize(8000,AudioFormat.CHANNEL_CONFIGURATION_MONO,Au
> dioFormat.ENCODING_PCM_16BIT);
> > >> > >> >                                audioRecord = new
> > >> AudioRecord(MediaRecorder.AudioSource.MIC,
> > >> > >> >                                8000,
> >
> > >> AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT,
> > >> > >> > bufferSize);
> >
> > >> > >> >                                audioRecord.startRecording();
> >
> > >> > >> >                                int BUFFER_SIZE_IN_BYTES
> >
> > >>
> =AudioTrack.getMinBufferSize(RECORDER_SAMPLERATE,AudioFormat.CHANNEL_CONFIG
> URATION_MONO,RECORDER_AUDIO_ENCODING);
> > >> > >> >                                AudioTrack audioTrack = new
> > >> > >> > AudioTrack(AudioManager.STREAM_SYSTEM,
> >
> > >>  8000,AudioFormat.CHANNEL_CONFIGURATION_MONO,
> >
> > >>  AudioFormat.ENCODING_PCM_16BIT, BUFFER_SIZE_IN_BYTES,
> >
> > >>  AudioTrack.MODE_STREAM);
> > >> > >> >                                byte[] buffer=new byte[400];
> > >> > >> >                                audioTrack.play();
> > >> > >> >                                while (isRecording) { int
> bytesRead
> > >> = audioRecord.read(buffer,
> > >> > >> > 0,
> > >> > >> >                                400);
> > >> > >> >                                int bytesWritten =
> > >> audioTrack.write(buffer, 0, 400);
> >
> > >> > >> >                                }
> >
> > >> > >> > --
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> >
> > >> > >> --
> > >> > >> Daniel Drozdzewski
> >
> > >> > > --
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> > >> > --
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> >
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