Hi Zsolt, sorry for upsetting you.

I was just wondering why what I'm trying to work out before was not
working.

I also tried your suggestion, I am setting the layout margins
programmatically since I have to do some computations first.

ImageView pearlImage = new ImageView(this);
pearlImage.setImageDrawable(transformedImage);
// set onClickListeners, etc.
LinearLayout.LayoutParams lp = new
LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT);
lp.setMargins(100, 100, 0, 0); // test values only but eventually
would have to compute for this
pearlImage.setLayoutParams(lp);

The margins are not being set. I might be missing something in this
approach.


Thanks,
Zarah.

On Jun 23, 3:22 pm, Zsolt Vasvari <[email protected]> wrote:
> You are just not listening, but doing it your own way.  Not sure why
> you are asking for advice.
>
> What you are trying to do is very simple -- you are making it hard on
> yourself.
>
> On Jun 23, 2:41 pm,Zarah<[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi again! I tried creating a custom View that extends View so I can
> > control how the image should appear and where it should appear.
>
> > I override the onDraw() method like this:
> > @Override
> > protected void onDraw(Canvas canvas) {
> >         super.onDraw(canvas);
>
> >         Bitmap bitmapOrg =
> > BitmapFactory.decodeResource(mContext.getResources(), mResourceID);
>
> >         // ... set up image (scale, rotate, etc) ...
> >         // (maybe this can be moved done before calling this method?)
>
> >         canvas.drawBitmap(resizedBitmap, mXLocation, mYLocation, null);
>
> > }
>
> > It draws the image the size that I want it to be, at the coordinates I
> > want to be. So far, so good. I tried adding two instances of this
> > custom View and they appeared correctly. But I noticed that the bounds
> > of each image spans the whole screen, so I cannot capture which of the
> > two images was clicked.
>
> > I tried changing the custom View to inherit from ImageView instead,
> > and now the app can recognize which of the two images was clicked. BUT
> > it doesn't draw where I want it to draw. All images are dumped on the
> > upper left hand corner. :(
>
> > If I can merge the two results, it would be perfect (I think!) for
> > what I need.
>
> > Any thoughts? :)
>
> > Thank you so much!
> > -Zarah
>
> > On Jun 23, 11:45 am, Zsolt Vasvari <[email protected]> wrote:
>
> > > If you want the simplicity of View objects, use the layout_margin as I
> > > outlined above.
>
> > > The rotation should be doable via translation animations, if not, you
> > > can certainly set up a Timer and change the View margins so they
> > > appear is the new positions.  Now, if you need to rotate each
> > > individual View so they appear as if they were on carousel, I am not
> > > sure how to do that.  If they are just ImageButtons, you can probably
> > > rotate and change their Drawables.
>
> > > On Jun 23, 10:23 am,Zarah<[email protected]> wrote:
>
> > > > Hi Nik and Zsolt! Thanks for your responses!
>
> > > > Yeah, I would need to have the conveniences of View objects (listeners
> > > > and such). I would also need to be able to rotate the Canvas each time
> > > > the user clicks and drags on an image and still be able to track which
> > > > image was clicked.
>
> > > > -Zarah.
>
> > > > On Jun 23, 6:56 am, Zsolt Vasvari <[email protected]> wrote:
>
> > > > > But I think he wants the other niceties, such as the visible state
> > > > > changes, etc, at least that way my impression.  Those things aren't
> > > > > trivial to implement.
>
> > > > > Of course, if that's not a requirement, just use a Canvas object.
>
> > > > > On Jun 22, 10:15 pm, niko20 <[email protected]> wrote:
>
> > > > > > I would suggest using a Canvas and just drawing yourself. Then in 
> > > > > > the
> > > > > > onTouch handler just do the match to find which circle was clicked.
> > > > > > You could use RelativeLayout too if you wanted to use views.
>
> > > > > > -nik
>
> > > > > > On Jun 22, 5:56 am, Zsolt Vasvari <[email protected]> wrote:
>
> > > > > > > Yes, looks like it is.  Sorry, I didn't know that as I've never 
> > > > > > > used
> > > > > > > AbsoluteLayout.
>
> > > > > > > I guess you could use FrameLayout and then give each view an
> > > > > > > appropriate layout_marginLeft and layout_marginTop.
>
> > > > > > > On Jun 22, 6:44 pm,Zarah<[email protected]> wrote:
>
> > > > > > > > Hi Zsolt!
>
> > > > > > > > But isn't that deprecated already?
>
> > > > > > > > -Zarah.
>
> > > > > > > > On Jun 22, 6:40 pm, Zsolt Vasvari <[email protected]> wrote:
>
> > > > > > > > > Use an AbsoluteLayout
>
> > > > > > > > > On Jun 22, 6:33 pm,Zarah<[email protected]> wrote:
>
> > > > > > > > > > Hi guys,
>
> > > > > > > > > > This is such a n00b question but I hope someone helps me. :)
>
> > > > > > > > > > I have always made apps that make use of traditional 
> > > > > > > > > > widgets so when
> > > > > > > > > > it comes to things like this I am totally at a loss. :(
>
> > > > > > > > > > Anyhooo, my aim is to display a set of images of beads into 
> > > > > > > > > > a circle
> > > > > > > > > > (sort of forming a bracelet), with each bead being 
> > > > > > > > > > clickable. Some of
> > > > > > > > > > the beads are not perfect spheres (some are oblong-ish), so 
> > > > > > > > > > I would
> > > > > > > > > > have to rotate the images by some degrees to either left or 
> > > > > > > > > > right to
> > > > > > > > > > make them look like they are stringed together.
>
> > > > > > > > > > I don't have an idea how to start doing this because I 
> > > > > > > > > > don't know how
> > > > > > > > > > I should tell the OS where to place the images. Should I 
> > > > > > > > > > use a Canvas?
> > > > > > > > > > Learn OpenGL?
>
> > > > > > > > > > If I use a Canvas, I would end up having a bitmap with all 
> > > > > > > > > > the images,
> > > > > > > > > > right? Can I still make the images clickable?
>
> > > > > > > > > > If I use OpenGL, is it an overkill? The main animation I 
> > > > > > > > > > would have to
> > > > > > > > > > do is simply have the circle rotate when the user clicks 
> > > > > > > > > > and drags on
> > > > > > > > > > a bead.
>
> > > > > > > > > > Thank you in advance!
>
> > > > > > > > > > -Zarah.- Hide quoted text -
>
> > > > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > > - Show quoted text -- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -

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