Hi Romain! Curiouser and curiouser. ;) Is there a documentation about
the min/max values for the float values to pass into
canvas.drawBitmap()? I can't seem to find any.

Hi Zsolt! You're right, I missed changing it to FrameLayout. The
images still won't budge though, might be I'm passing wrong values
too.


Thanks,
Zarah.

On Jun 23, 3:27 pm, Romain Guy <[email protected]> wrote:
> Looks like your mXLocation and mYLocation are wrong :)
>
>
>
>
>
>
>
>
>
> On Thu, Jun 23, 2011 at 12:26 AM,Zarah<[email protected]> wrote:
> > Hi Romain!
>
> > I know, thanks for the reminder! This is just while I am trying out
> > stuff to help me get the result that I want.
>
> > So far I am unsuccessful though. Any suggestions or pointers on how I
> > can make images draw where I want them to be?
>
> > I moved everything out of the onDraw method and now I have this:
> > @Override
> > protected void onDraw(Canvas canvas) {
> >        super.onDraw(canvas);
>
> >        canvas.drawBitmap(mResizedBitmap, mXLocation, mYLocation, null);
> > }
>
> > with mResizedBitmap being the transformed image, and mXLocation and
> > mYLocation the coordinates I want the images to be in. But the images
> > are still all dumped onto the top-left corner of the screen.
>
> > The API for drawBitmap says "Draw the specified bitmap, with its top/
> > left corner at (x,y), using the specified paint, transformed by the
> > current matrix." But it doesn't do that. Is there any step I am
> > missing here?
>
> > Thanks!
> > -Zarah.
>
> > On Jun 23, 2:45 pm, Romain Guy <[email protected]> wrote:
> >> Never, ever, ever decode bitmaps from the onDraw() method. This is
> >> going to cause big performance issues.
>
> >> On Wed, Jun 22, 2011 at 11:41 PM,Zarah<[email protected]> wrote:
> >> > Hi again! I tried creating a custom View that extends View so I can
> >> > control how the image should appear and where it should appear.
>
> >> > I override the onDraw() method like this:
> >> > @Override
> >> > protected void onDraw(Canvas canvas) {
> >> >        super.onDraw(canvas);
>
> >> >        Bitmap bitmapOrg =
> >> > BitmapFactory.decodeResource(mContext.getResources(), mResourceID);
>
> >> >        // ... set up image (scale, rotate, etc) ...
> >> >        // (maybe this can be moved done before calling this method?)
>
> >> >        canvas.drawBitmap(resizedBitmap, mXLocation, mYLocation, null);
> >> > }
>
> >> > It draws the image the size that I want it to be, at the coordinates I
> >> > want to be. So far, so good. I tried adding two instances of this
> >> > custom View and they appeared correctly. But I noticed that the bounds
> >> > of each image spans the whole screen, so I cannot capture which of the
> >> > two images was clicked.
>
> >> > I tried changing the custom View to inherit from ImageView instead,
> >> > and now the app can recognize which of the two images was clicked. BUT
> >> > it doesn't draw where I want it to draw. All images are dumped on the
> >> > upper left hand corner. :(
>
> >> > If I can merge the two results, it would be perfect (I think!) for
> >> > what I need.
>
> >> > Any thoughts? :)
>
> >> > Thank you so much!
> >> > -Zarah
>
> >> > On Jun 23, 11:45 am, Zsolt Vasvari <[email protected]> wrote:
> >> >> If you want the simplicity of View objects, use the layout_margin as I
> >> >> outlined above.
>
> >> >> The rotation should be doable via translation animations, if not, you
> >> >> can certainly set up a Timer and change the View margins so they
> >> >> appear is the new positions.  Now, if you need to rotate each
> >> >> individual View so they appear as if they were on carousel, I am not
> >> >> sure how to do that.  If they are just ImageButtons, you can probably
> >> >> rotate and change their Drawables.
>
> >> >> On Jun 23, 10:23 am,Zarah<[email protected]> wrote:
>
> >> >> > Hi Nik and Zsolt! Thanks for your responses!
>
> >> >> > Yeah, I would need to have the conveniences of View objects (listeners
> >> >> > and such). I would also need to be able to rotate the Canvas each time
> >> >> > the user clicks and drags on an image and still be able to track which
> >> >> > image was clicked.
>
> >> >> > -Zarah.
>
> >> >> > On Jun 23, 6:56 am, Zsolt Vasvari <[email protected]> wrote:
>
> >> >> > > But I think he wants the other niceties, such as the visible state
> >> >> > > changes, etc, at least that way my impression.  Those things aren't
> >> >> > > trivial to implement.
>
> >> >> > > Of course, if that's not a requirement, just use a Canvas object.
>
> >> >> > > On Jun 22, 10:15 pm, niko20 <[email protected]> wrote:
>
> >> >> > > > I would suggest using a Canvas and just drawing yourself. Then in 
> >> >> > > > the
> >> >> > > > onTouch handler just do the match to find which circle was 
> >> >> > > > clicked.
> >> >> > > > You could use RelativeLayout too if you wanted to use views.
>
> >> >> > > > -nik
>
> >> >> > > > On Jun 22, 5:56 am, Zsolt Vasvari <[email protected]> wrote:
>
> >> >> > > > > Yes, looks like it is.  Sorry, I didn't know that as I've never 
> >> >> > > > > used
> >> >> > > > > AbsoluteLayout.
>
> >> >> > > > > I guess you could use FrameLayout and then give each view an
> >> >> > > > > appropriate layout_marginLeft and layout_marginTop.
>
> >> >> > > > > On Jun 22, 6:44 pm,Zarah<[email protected]> wrote:
>
> >> >> > > > > > Hi Zsolt!
>
> >> >> > > > > > But isn't that deprecated already?
>
> >> >> > > > > > -Zarah.
>
> >> >> > > > > > On Jun 22, 6:40 pm, Zsolt Vasvari <[email protected]> wrote:
>
> >> >> > > > > > > Use an AbsoluteLayout
>
> >> >> > > > > > > On Jun 22, 6:33 pm,Zarah<[email protected]> wrote:
>
> >> >> > > > > > > > Hi guys,
>
> >> >> > > > > > > > This is such a n00b question but I hope someone helps me. 
> >> >> > > > > > > > :)
>
> >> >> > > > > > > > I have always made apps that make use of traditional 
> >> >> > > > > > > > widgets so when
> >> >> > > > > > > > it comes to things like this I am totally at a loss. :(
>
> >> >> > > > > > > > Anyhooo, my aim is to display a set of images of beads 
> >> >> > > > > > > > into a circle
> >> >> > > > > > > > (sort of forming a bracelet), with each bead being 
> >> >> > > > > > > > clickable. Some of
> >> >> > > > > > > > the beads are not perfect spheres (some are oblong-ish), 
> >> >> > > > > > > > so I would
> >> >> > > > > > > > have to rotate the images by some degrees to either left 
> >> >> > > > > > > > or right to
> >> >> > > > > > > > make them look like they are stringed together.
>
> >> >> > > > > > > > I don't have an idea how to start doing this because I 
> >> >> > > > > > > > don't know how
> >> >> > > > > > > > I should tell the OS where to place the images. Should I 
> >> >> > > > > > > > use a Canvas?
> >> >> > > > > > > > Learn OpenGL?
>
> >> >> > > > > > > > If I use a Canvas, I would end up having a bitmap with 
> >> >> > > > > > > > all the images,
> >> >> > > > > > > > right? Can I still make the images clickable?
>
> >> >> > > > > > > > If I use OpenGL, is it an overkill? The main animation I 
> >> >> > > > > > > > would have to
> >> >> > > > > > > > do is simply have the circle rotate when the user clicks 
> >> >> > > > > > > > and drags on
> >> >> > > > > > > > a bead.
>
> >> >> > > > > > > > Thank you in advance!
>
> >> >> > > > > > > > -Zarah.- Hide quoted text -
>
> >> >> > > > > > - Show quoted text -- Hide quoted text -
>
> >> >> > > > - Show quoted text -- Hide quoted text -
>
> >> >> > - Show quoted text -
>
> >> > --
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> >> > Groups "Android Developers" group.
> >> > To post to this group, send email to [email protected]
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> >> > [email protected]
> >> > For more options, visit this group at
> >> >http://groups.google.com/group/android-developers?hl=en
>
> >> --
> >> Romain Guy
> >> Android framework engineer
> >> [email protected]
>
> >> Note: please don't send private questions to me, as I don't have time
> >> to provide private support.  All such questions should be posted on
> >> public forums, where I and others can see and answer them
>
> > --
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>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them

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