But I think he wants the other niceties, such as the visible state
changes, etc, at least that way my impression.  Those things aren't
trivial to implement.

Of course, if that's not a requirement, just use a Canvas object.

On Jun 22, 10:15 pm, niko20 <[email protected]> wrote:
> I would suggest using a Canvas and just drawing yourself. Then in the
> onTouch handler just do the match to find which circle was clicked.
> You could use RelativeLayout too if you wanted to use views.
>
> -nik
>
> On Jun 22, 5:56 am, Zsolt Vasvari <[email protected]> wrote:
>
>
>
> > Yes, looks like it is.  Sorry, I didn't know that as I've never used
> > AbsoluteLayout.
>
> > I guess you could use FrameLayout and then give each view an
> > appropriate layout_marginLeft and layout_marginTop.
>
> > On Jun 22, 6:44 pm, Zarah <[email protected]> wrote:
>
> > > Hi Zsolt!
>
> > > But isn't that deprecated already?
>
> > > - Zarah.
>
> > > On Jun 22, 6:40 pm, Zsolt Vasvari <[email protected]> wrote:
>
> > > > Use an AbsoluteLayout
>
> > > > On Jun 22, 6:33 pm, Zarah <[email protected]> wrote:
>
> > > > > Hi guys,
>
> > > > > This is such a n00b question but I hope someone helps me. :)
>
> > > > > I have always made apps that make use of traditional widgets so when
> > > > > it comes to things like this I am totally at a loss. :(
>
> > > > > Anyhooo, my aim is to display a set of images of beads into a circle
> > > > > (sort of forming a bracelet), with each bead being clickable. Some of
> > > > > the beads are not perfect spheres (some are oblong-ish), so I would
> > > > > have to rotate the images by some degrees to either left or right to
> > > > > make them look like they are stringed together.
>
> > > > > I don't have an idea how to start doing this because I don't know how
> > > > > I should tell the OS where to place the images. Should I use a Canvas?
> > > > > Learn OpenGL?
>
> > > > > If I use a Canvas, I would end up having a bitmap with all the images,
> > > > > right? Can I still make the images clickable?
>
> > > > > If I use OpenGL, is it an overkill? The main animation I would have to
> > > > > do is simply have the circle rotate when the user clicks and drags on
> > > > > a bead.
>
> > > > > Thank you in advance!
>
> > > > > - Zarah.- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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