And did you correctly setup attenuation equation? Attenuation is controlled 
by glPointParameter function (
http://www.khronos.org/opengles/sdk/1.1/docs/man/) with pname 
GL_POINT_DISTANCE_ATTENUATION, where you suppose to provide array of 3 
floats with attenuation equation coeffs (a, b and c). 

This equation is:

1 / (1 + b * D + c * D^2)

where D is point sprite distance. Initial value for this coeffs is 1, 0, 0 - 
that is attenuation is disabled.
 

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to