Thanks Romain

Anyway to force if off from the app in code? Or how to detect it so
that I can display a message to the user?

I see now that there are some websites that advise people to turn it
on because it makes everything run smoother. I don't think people
realize that not all things can be hardware accelerated. Unfortunately
I have no way of responding to these users who report this issue.

On Dec 5, 5:35 pm, Romain Guy <[email protected]> wrote:
> They've probably checked the "Force GPU" setting in Developers Settings.
>
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> On Mon, Dec 5, 2011 at 7:25 AM, webmonkey <[email protected]> wrote:
> > In my AndroidManifest.xml I have:
>
> > <uses-sdk
> >   android:minSdkVersion="3"
> >   android:targetSdkVersion="8"
> > />
>
> > And the Application and Activities all have
> > android:hardwareAccelerated="false"
>
> > So the app should not be hardware accelerated. But in the Android
> > Developer console I am getting the following crash report from Galaxy
> > Nexus users with ICS:
>
> > java.lang.UnsupportedOperationException
> > at android.view.GLES20Canvas.drawPicture(GLES20Canvas.java:861)
> > at android.graphics.drawable.PictureDrawable.draw(PictureDrawable.java:
> > 73)
> > at android.widget.ImageView.onDraw(ImageView.java:892)
> > at android.view.View.draw(View.java:10880)
> > at android.view.View.getDisplayList(View.java:10319)
> > at android.view.ViewGroup.drawChild(ViewGroup.java:2862)
> > at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2495)
> > at android.view.View.getDisplayList(View.java:10317)
> > at android.view.ViewGroup.drawChild(ViewGroup.java:2862)
> > at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2495)
> > at android.view.View.getDisplayList(View.java:10317)
> > at android.view.ViewGroup.drawChild(ViewGroup.java:2862)
> > at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2495)
> > at android.view.View.getDisplayList(View.java:10317)
> > at android.view.ViewGroup.drawChild(ViewGroup.java:2862)
> > at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2495)
> > at android.view.View.getDisplayList(View.java:10317)
> > at android.view.ViewGroup.drawChild(ViewGroup.java:2862)
> > at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2495)
> > at android.view.View.getDisplayList(View.java:10317)
> > at android.view.ViewGroup.drawChild(ViewGroup.java:2862)
> > at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2495)
> > at android.view.View.draw(View.java:10883)
> > at android.widget.FrameLayout.draw(FrameLayout.java:450)
> > at com.android.internal.policy.impl.PhoneWindow
> > $DecorView.draw(PhoneWindow.java:2106)
> > at android.view.View.getDisplayList(View.java:10319)
> > at android.view.HardwareRenderer$GlRenderer.draw(HardwareRenderer.java:
> > 791)
> > at android.view.ViewRootImpl.draw(ViewRootImpl.java:1889)
> > at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1613)
> > at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2418)
> > at android.os.Handler.dispatchMessage(Handler.java:99)
> > at android.os.Looper.loop(Looper.java:137)
> > at android.app.ActivityThread.main(ActivityThread.java:4340)
> > at java.lang.reflect.Method.invokeNative(Native Method)
> > at java.lang.reflect.Method.invoke(Method.java:511)
> > at com.android.internal.os.ZygoteInit
> > $MethodAndArgsCaller.run(ZygoteInit.java:784)
> > at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
> > at dalvik.system.NativeStart.main(Native Method)
>
> > Why is it still using the Hardware Renderer for the app on ICS?
>
> > --
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>
> --
> Romain Guy
> Android framework engineer
> [email protected]

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