The emulator doesn't support OpenGL ES 2.0 at the moment so hardware acceleration cannot be test with the emulator. Yet. We're working on OpenGL ES 2.0 support for the emulator though.
On Fri, Dec 23, 2011 at 6:35 AM, Derek <[email protected]> wrote: > Hi all, > > Many apps are facing display issues (or crash) when 2D GPU rendering > is enabled on real devices. How can we test this feature is ICS > emulator? > Is it true that it cannot be tested in Emulator? > http://stackoverflow.com/questions/7831865/where-is-the-hardware-acceleration-in-the-ics-emulator > > We've tried to enabled in Settings->Developer without success. Apps > are working fine but users complains on real devices. > > Thanks. > > On Dec 6, 4:49 pm, webmonkey <[email protected]> wrote: >> Hi Romain >> >> > You can easily check whether your app ishardwareaccelerated on >> > startup and warn the user it's not supported. >> >> Eh, how do you easily check for that at startup, I found >> >> View.isHardwareAccelerated() >> Canvas.isHardwareAccelerated() >> >> But you can't use them at startup, am I missing something? >> >> I really hope you remove the "Force GPU" setting from future release >> build ofICS. You used to have a special Developer app for these >> things. >> >> On Dec 5, 7:01 pm, Romain Guy <[email protected]> wrote: >> >> > This setting is unfortunately a double-edged sword, it was intended for >> > developers so they could easily test their application withhardware >> > acceleration turned on. >> >> > You can easily check whether your app ishardwareaccelerated on startup >> > and warn the user it's not supported. >> >> > On Mon, Dec 5, 2011 at 9:21 AM, Mark Murphy <[email protected]> >> > wrote: >> > > On Mon, Dec 5, 2011 at 12:04 PM, webmonkey <[email protected]> wrote: >> > > > I see now that there are some websites that advise people to turn it >> > > > on because it makes everything run smoother. >> >> > > Got any links? At least we can work on trying to get these posts >> > > updated, particularly if there's no SDK means of telling Android "no >> > > means no" when it comes to the Force GPU setting (and I see nothing in >> > > the SDK that looks promising). >> >> > > -- >> > > Mark Murphy (a Commons Guy) >> > >http://commonsware.com|http://github.com/commonsguy >> > >http://commonsware.com/blog|http://twitter.com/commonsguy >> >> > > Warescription: Three Android Books, Plus Updates, One Low Price! >> >> > > -- >> > > You received this message because you are subscribed to the Google >> > > Groups "Android Developers" group. >> > > To post to this group, send email to [email protected] >> > > To unsubscribe from this group, send email to >> > > [email protected] >> > > For more options, visit this group at >> > >http://groups.google.com/group/android-developers?hl=en >> >> > -- >> > Romain Guy >> > Android framework engineer >> > [email protected] > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

