Hi developers! Do you know how the bitmaps are managed by Android 4.0? In previous version the bitmaps were not located inside the VM of the application, but in the Native Heap instead.
I ask this question because my application works well under versions 2.x and 3.x, but since 4.0, it take more than 25Mb of heap space instead of 4Mb before. After an investigation oh HPROF files with MAT, it shows that 3 bitmaps take each 6MB of memory when the app run on 4.0 device, which is not the case on lower versions. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

