Also even when bitmaps were allocated on the native heap they counted against the Dalvik heap limit.
On Sun, Dec 18, 2011 at 12:26 PM, Mark Murphy <[email protected]> wrote: > On Fri, Dec 16, 2011 at 10:35 AM, Hithredin <[email protected]> wrote: >> Do you know how the bitmaps are managed by Android 4.0? >> In previous version the bitmaps were not located inside the VM of the >> application, but in the Native Heap instead. >> >> I ask this question because my application works well under versions >> 2.x and 3.x, but since 4.0, it take more than 25Mb of heap space >> instead of 4Mb before. >> After an investigation oh HPROF files with MAT, it shows that 3 >> bitmaps take each 6MB of memory when the app run on 4.0 device, which >> is not the case on lower versions. > > MAT, for Android 3.0+, will report bitmap memory, whereas it did not > on previous versions. > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://github.com/commonsguy > http://commonsware.com/blog | http://twitter.com/commonsguy > > Warescription: Three Android Books, Plus Updates, One Low Price! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

