On Fri, Jan 6, 2012 at 12:47 PM, Leigh McRae <[email protected]> wrote: > It's not a problem that has been around since the first release. I'm > starting to think it's been around since I added support to install to SD > card. Hmmm, I should see if I can log whether the game is installed on an > SD card.
That would be useful to know, though I'm not sure there's a way to tell that at runtime. sourceDir on ApplicationInfo, perhaps. > I would bet that the initial install does a verification but the launcher > likely doesn't do it every time. So if the card is flaky it could still > install and fail later. Agreed. > You think this is overkill? I have a game engine so it could be done once > in my tools. It's only overkill if it doesn't help. I'm going to be in a similar situation in a few months (I hope), distributing APKs with large assets that should allow install-to-SD for older devices. If you decide to go down the checksum path, drop me a line off-list, and perhaps we can collaborate on an open source solution, if you're up for that. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training in NYC: http://marakana.com/training/android/ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

