Hi, I'm trying to use the functions below from GLES20 in Android with API level 14. Can someone shed some light on why the last argument is of type "byte"? I checked the NDK equivalent and it's a char *. I checked the official OpenGL ES API and it's a char *. I assume it should be a String or char[] or CharBuffer or something?
Am I missing something here? How do I use these functions? Thanks. glGetShaderSource(int shader, int bufsize, IntBuffer length, byte source) glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name) glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en