It looks like a bug. I'll forward your email to our engineer in charge
of the GLES20 bindings.

On Thu, Feb 9, 2012 at 1:21 AM, Th Chan <[email protected]> wrote:
> Hi,
>
> I'm trying to use the functions below from GLES20 in Android with API
> level 14. Can someone shed some light on why the last argument is of
> type "byte"? I checked the NDK equivalent and it's a char *. I checked
> the official OpenGL ES API and it's a char *. I assume it should be a
> String or char[] or CharBuffer or something?
>
> Am I missing something here? How do I use these functions?
>
> Thanks.
>
> glGetShaderSource(int shader, int bufsize, IntBuffer length, byte
> source)
> glGetActiveAttrib(int program, int index, int bufsize, IntBuffer
> length, IntBuffer size, IntBuffer type, byte name)
> glGetActiveUniform(int program, int index, int bufsize, IntBuffer
> length, IntBuffer size, IntBuffer type, byte name)
>
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-- 
Romain Guy
Android framework engineer
[email protected]

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